![]() ![]() The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. The game takes place on board a starship in a cyberpunk depiction of 2114. The alterations were made when Electronic Arts-who owned the System Shock franchise rights-signed on as publisher. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. System Shock 2 (commonly abbreviated SS2 or Shock2) is a science-fiction Horror-themed PC game that incorporates elements commonly seen in first-person shooters and role-playing games.Action role-playing, first-person shooter, survival horror Taking place on board an adrift starship in the year 2114, the player takes control of a lone soldier who attempts to absolve an outbreak of a mysterious and deadly alien infestation. The title was developed by Looking Glass Studios and Irrational Games as a direct sequel to the seminal 1994 PC game System Shock and was released on Augby publisher Electronic Arts to universal acclaim. Regardless of the title's legacy, the status of the franchise is somewhat in doubt.ĭespite poor sales, System Shock 2 has since become a cult classic and is now regarded by critics as one of the greatest games ever made due to its atmosphere and influence. In 2007, Irrational (now 2K Boston/ 2K Australia) developed a self-proclaimed spiritual successor to System Shock 2 entitled BioShock that was released on August 21 to mass universal acclaim. The development of BioShock has apparently reintroduced interest in the System Shock franchise leading Electronic Arts to renew their trademark on the System Shock name in 2006. This has led to speculation regarding the development of a third installment in the series. System Shock 2 is similar to its predecessor in that it is a hybrid encompassing many gameplay elements from various genres. Navigation is presented from a first person perspective complimented with a heads-up display that shows health, an inventory, and various other displays. Combat is akin to first-person shooters in that the player can use different weapons and shoot enemies, while RPG-style character customization is necessary to become more powerful. ![]()
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